> For the complete documentation index, see [llms.txt](https://aoc-1.gitbook.io/age-of-cryptology/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aoc-1.gitbook.io/age-of-cryptology/game/nfts/heroes/level-and-experience.md).

# Level and experience

Each time a hero levels up it gets training points. Training points are used to permanently increase a Hero's base stat. Each level give you 3 training points to use.&#x20;

Example: If a hero's base strength is 50 and his health is 40, and I have 5 training points, I can increase his strength to 60 and his health to 45. That's a total of 15 stat points spended.

A training point reset option will be enabled, in which you can remove all the distributed points from the heroes' statistics in order to redistribute the training points.

Neither the level nor the training points used are reset when you transfer or sell a hero. This allows the original owners of the heroes to decide for themselves how they want to train them.

![](https://2675770498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrilN73aBG9VSF2rt5hHk%2Fuploads%2FcREPjANolK93o40qd1AT%2FHERO.png?alt=media\&token=41448273-434f-490c-8ba0-6e60c2063fb4)
